pixelated cube surrounded by brackets

[pyrxi^3]

(if you're seeing this, please keep in mind that this site is still very much a work in progress. there's not a lot of written content here yet, but if you run into technical problems, feel free to report them on github!)


Hello!

Welcome to my site! Speedcubing is hard, and finding quality resources for more niche topics is harder.

That’s why i’ve created this site! Rather than the initial algorithm dumpster it was, I’ve added a reason and notation to every single case presented here. I hope it helps!

I will be describing the fundamentals of a lot of methods. If a mistake is made in the haze of compiling all the information, feel free to open an issue on the site’s github!


Copyright © pyrxi 2023